mylène dreyer projects about

incontroller

In most of the cases, digital games are composed of two entities, a computer (the software part) and a controller (the hardware). During the game, hardware part always stays the same while the software makes the play evolved, with different levels of difficulty. But what if the difficulty came from the other part, from the hardware?

Music "Variation 4", by 4di.
ECAL February 2016